Virtual Room is a stereo
effect used to create psychoacoustic
models to simulate boundary reflections created
in a real room, adding a sense of space and depth to
otherwise 'dry' recordings.
A highly tweakable, versatile, and inspiring solution for
ambience effects, that produces a natural sounding room
reverberation effect giving a true room perception, from
small rooms to large caverns.
and VST3 plug-ins are perfectly suited for any type of audio
production when acoustic space simulation is needed from
recording to post production in 64 bit platforms. Small rooms have a high percentage of early reflections
(the first feedback from the closest
objects) that can give more body to tracks. It is also good with
acoustic guitars and voices. Larger rooms presets are better with
strings, or wind instruments and synthesizer pads.
algorithm that delivers a rich reverberation and
provides a spaciousness and depth to simulate the sound
reflections from walls, floors and ceilings following a
sound created in an acoustically reflective environment.
to control Left and Right channels separately.
enhancer and mono-to-stereo creator, to create a wide
stereo image or stereoize a mono sound source.
Presets: Predefined space types, giving a virtually
infinite number of possible shapes and sizes. These
presets consist of some parameters to determine apparent
room size, reverberation time, distance from you to the
performer, etc. In each predefined reverb, these
parameters are preset with values precisely calculated
by Syntheway to create the sound field unique for the
program. Each preset has a set of parameters that allow
you to change the characteristics of the acoustic
environment to precisely create the effect you want and
contribute to your personal sound field, allowing you to
essentially 'redesign' the spaces, provided to create
custom-tailored listening environments that ideally
match your mood and music.
Instrument / Vocals
- DRY Signal Output (Left and Right):
independently controls the left and right channels dry
- WET Stereo
Shaping (Left and Right):
independently controls the left and right channels wet
Controls: Consist of size, width and depth knobs.
These parameters determine the nature of the space and
its properties such as its abstract geometry and
determine its complexity.
Size: This knob varies the apparent size of the
simulated acoustic space by controlling the density of
the early reflections as well as the slope of the
buildup. It ranges 0 to 10 ( smallest to
Width: This knob adjusts the stereo separation of the wet reverb
signal. It ranges 0 (The resulting impulse response is
effectively mono, and both Left and Right channels are
identical) to 10
(The resulting impulse response corresponds to natural stereo width).
Depth: Adjusts the depth of the environment by
controlling the apparent distance from the listener to
the input source. It Ranges 0 (near) to 10 deepest.
Control: Turning the control up, provides additional
high-end presence in the effect.
Control: Changes the tone of the reverb by taking over
At times subtle, these changes can alter the timbre
or quality of auditory sensations produced by the
tone of a sound of reverb, from dark to bright and everywhere in
Bright: A shimmering tone. Overbearing high
frequencies. Treble emphasis (Fully clockwise rotation). Warm: Well balanced, flat, neutral.
Pleasantly spacious, with adequate reverberation
(Tuning around the center position of the knob).
Dark: A tonal balance that tilts to tones
of low (deep) frequency. Weak high frequencies (Fully counterclockwise rotation).
Combo Box: Makes subtle changes to the reverb
Stage 1: Tone reverb is slightly attenuated. Provides a
Stage 2: Tone reverb is slightly amplified. Something
brighter in character.